about, resume

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no monkey business!

status: playable, unfinished

platforms: browser

engine: unity

tools: blender, adobe illustrator

language: c#

development range: december 2017 - april 2018


this game was intended to be a very bare-bones, fast-paced shooter that i could play with my friends. it was my first time implementing multiplayer in a game, and i used a networking framework called photon. while playable, the game is clearly unfinished and is very much a prototype (but it's still fun!). i have plans to work on it in the future, though it would likely require me to start from scratch as the networking code is spaghetti.